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makes most firefights a breeze, and half the time the player can simply order the other soldiers to shoot the enemies themselves. This pattern wouldn't be so bad in and of itself if the shooting combat weren't so shallow. With few exceptions, GRAW2 mainly consists of moving from checkpoint to checkpoint (always conveniently indicated by a yellow square), and shooting rebels or blowing up enemy equipment along the way. In stark contrast to the challenging control scheme, the underlying gameplay feels comparatively simple.Īfter getting past the formidable controls, the gameplay starts to feel surprisingly easy. Even as the controls start to become second nature, the system often seems awkward and tedious. With buttons often serving multiple functions and a frequent need to quickly switch secondary control frames between different people and vehicles, it can be easy to make unintended errors, such as moving one's teammates into enemy territory when the intent was to send a reconnaissance device. This is at best an enjoyable challenge and at worst downright confusing. In addition to directly controlling Captain Mitchell, players also give orders to as many as five other soldiers, a tank, a helicopter, and several other support vehicles. In terms of its control scheme, GRAW2 is one of the least accessible action games I’ve ever played. The meager plot details usually got lost somewhere between my eardrum and my cerebral cortex, with the only surviving bits being instructions on where to go, whom to kill, and what to blow up-that, and a vague awareness of being continually shouted at by my superiors or getting congratulated on my "damn fine soldiering." Overall, the threadbare story was of little interest to me, and for the most part, my primary concern was with following the ever-present yellow square on the screen indicating where to go next.
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military's secret effort to put down a group of rebels and track down two stolen nukes. The story, relayed via video feeds inserted between the fighting, involves the U.S. The action centers around Ciudad Juarez and El Paso, with players once again filling the shoes of captain Scott Mitchell, fresh off the Mexico City campaign that comprised the first game. Unfortunately, it also shares the same fundamental weaknesses-namely, unwieldy controls and unsatisfying shooting gameplay. A few small tweaks and additions aside, Ghost Recon Advanced Warfighter 2 ( GRAW2) offers essentially the same experience as the original, though with a shorter campaign. While the gameplay wasn't particularly earth shattering, it did feature an interesting-albeit cumbersome-array of high-tech gadgets and support features (e.g., night goggles, tanks, helicopters, etc.), which combined with its cool over-the-shoulder perspective and top-notch graphics made it a great showcase for the Xbox 360. Set in 2014, players took control of a captain in charge of a group of advanced soldiers called Ghosts. Ghost Recon Advanced Warfighter was easily one of the most polished games on the Xbox 360 when it was first released back in March of 2006.